Installing 3d Custom Girl Mods Wiki
- Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.
- Descargar/Download 3D Custom Girl's: to Install and Uninstall/Como instalar y Desinstalar Mods 3D Custom Girl'.
Share your thoughts, experiences and the tales behind the art.
Name | Description | Platforms | Link | Status | Latest Compatible Release | Source available | Programming language | Author |
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Blockbench | A free, modern blockmodel editor. Featuring plugins, display settings, custom keybindings, bedrock edition export and multi-cube editing. Blockbench is easy to use and comes with a browser app. | Website | ? | 1.9.x; 1.10.x; 1.11.x; 1.12.x; 1.13.x; 1.14.x; 1.15.x | Yes | Javascript | JannisX11 | |
Cubik Studio | Design 3D Models with Cubes, Planes, Voxels, Primitives and Meshes. Easy to use for beginners and powerful for advanced users. Can export 3D Models for Minecraft Blocks, Items and Entities as well as common 3D formats such as OBJ, VOX, QB, STL and more. It can also import Minecraft JSON Models, Voxelize 3D Models and have many other features like directly paint on surfaces. | Forum Website | ? | 1.9.x; 1.10.x; 1.11.x; 1.12.x; 1.13.x; 1.14.x; 1.15.x | No | C# | Sphax / BDcraft.net | |
Cubik Pro | Very first software to create 3D models in the official Minecraft format. Fast and easy to use for beginners. Can export 3D Models for Minecraft Blocks and Items as well as OBJ and X3D. It can also import Minecraft JSON Model and has a preview feature to position the model! | Forum Website | ? | 1.8.x; 1.9.x; | ? | C++ | Sphax | |
MrCrayfish's Model Creator | MrCrayfish's Model Creator is a new and innovative 3D model editor for Minecraft. It allows you to design models visually, and export them to JSON. It is simple to use, and comes with all the essentials like Texturing, UV Mapping, Rotation, etc, but what splits this apart from other editors is the efficient design features. Best of all, it's free and open source! | Website | ? | 1.8.x; 1.9.x; 1.10.x; 1.11.x; 1.12.x; 1.13.x; 1.14.x | Yes | Java | MrCrayfish | |
Blender | Blender is a free open source 3D content creation suite. Featuring everything you need to create 3D models including Layout, Modelling, Sculpting, UV editing, and more. Powerful with its feature-packed toolkits and editing options. With over 10 million+ downloads in just 2019, making it the most popular open-source 3d modeling program in the world, it is available for all major operating systems under the GNU General Public License. It's good for intermediate to advanced 3D artists. | Forum Website | ? | N/A | Yes | C (with Python API) | Blender Foundation | |
Blender2Minecraft | Blender2Minecraft is a free Blender Add-on, which allows you to use Blender for creating 3D Blockmodels (Meshes) for use in Minecraft Resourcepacks or Modifications. It's free to use. (Requires some Blender Knowledge) | Forum | ? | N/A | Yes | python | freundTech | |
MC Model Maker Sketchpad 5.06 authorization code. | MC Model Maker is designed for creating block models for the new resource pack format. Edit the model and add up to 100 'Voxels/Cubes'. Edit the texture for each face and then export as a .json file. It is made in java, so it should work on anything Minecraft can and more! | Forum | ? | N/A | Yes | Java | Aido_P_MM | |
Minecraft-SMP Toolbox 2.0 | The Toolbox 2.0 is a powerful tool to create models for Minecraft. It is mainly designed to build models for Flan's Flying Mod but also features all other types of java models. The Toolbox has full 3D model preview, Texturing, Import and Export. The Free Version is limited to 200 voxels/blocks/parts. | ? | N/A | No | C# | Manus | ||
opl's Model Creator | opl's Model Creator is a 3D model editor for Minecraft, supporting unlimited amount of elements, textures, uv mapping and more. | ? | 1.8 | No | Java | opl | ||
Trimble SketchUp | Trimble SketchUp is software that you can use to create 3D models of anything you like. You can build models from scratch, or you can download what you need. People all over the world share what they've made on the SketchUp Showcase. It's a huge, searchable repository of models, and it's free. | Website | ? | N/A | No | html | Trimble (Formally Google) |

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Miscellaneous |
3D models can replace sprites in OpenGL. In SRB2, to use a model, three things are needed: the model itself, a skin for the model (usually in PNG format, but PCX is also supported if no PNGs are available), and a file named models.dat
that determines which sprites are replaced with what models. Apart from the file extension, the names for the model file and the skin file must be identical. Both files must be placed inside a folder named models in SRB2's main directory, or inside a subfolder within the models folder. It is important both files must be located in the same place.
To use 3D models, the console variable gr_models
must be set to on
. The console variable gr_modelinterpolation
allows for smooth transitions between frames.
models.dat
models.dat
is a user-created configuration file that assigns the models to sprites. It must be placed in the main SRB2 directory. Only one such file is needed, regardless of how many models are loaded. For each model, one line of code must be added to the file.
A typical line of code in models.dat
looks like this:
The line contains four parameters:

- The first parameter is the name of the sprite set or skin that the model replaces – in the example above the skin
Sonic
is being replaced. When replacing a sprite set, the four-character sprite prefix must be entered here, e.g.THOK
when replacingSPR_THOK
. Note thatSPR_PLAY
, the base sprite set for all player sprites, cannot be replaced with a model – the sprites for each individual character skin used by the player have to be replaced instead. When replacing a skin, the skin name set in name for theS_SKIN
must be used here. If the skin to be replaced has the same name as an existing sprite prefix, the line should be prefixed with 'PLAYER', for example:PLAYERTHOK THOKCHAR.md3
.
- The second parameter,
SONC.MD3
, is the file name of the model, or the file location of the model inside the models folder. Normally models are expected to be directly within the models folder, but they can also be within subfolders of this folder. In this case, the file name written in models.dat should besubfolder/SONC.MD3
, subfolder being the name of the subfolder in the models folder. Note that this parameter is also used to locate the skin file for the model, swapping the file extension with '.png' or '.pcx' – it is expected that the skin file is in the same folder as the model itself.
- The third parameter,
3.0
, is the overall size of the model displayed in-game.
- The fourth parameter,
0.0
, is the offset of the model on the north/south axis. This does not affect the actual position of the object the model represents. Most models display correctly at 0.0, but some need an offset to display in the right place.
Authors usually provide the correct parameters and all that needs to be done to use them is to enter the parameters into models.dat
.
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Animation
- Models used in SRB2 require vertex animations to work.
- For character skin replacement models, you simply need to name your animations accordingly in your model file to match the animations they're for, with the prefix '
SPR2_
'or 'SUPER
'. For example, Sonic's walking animation is dubbed 'WALK
' so his model's walking animation need to be named 'SPR2_WALK
' while his super form's would be 'SUPERWALK
'. - Additionally, you can dictate whether or not an animation interpolates in the Sometimes interpolation mode by adding a '
+i
' to the animation name. So Sonic's walk would be named 'SPR2_WALK+i
'. - For any models that do not replace characters, they simply use the animations present in the model, in the order they are presented. You can still name and divide them if you wish, and add '
+i
' to their name for interpolation.
Color changing

3D models that replace sprites for objects that have the ability to change color can be made to change color by including an additional blending texture. This texture should have the same name as the normal texture, but should end with _blend.png
. For example, a model called SONC.md3
should have a base texture called SONC.png
and a blending texture of SONC_blend.png
. This texture should be a grayscale texture; lighter areas of the texture are closer to white, while darker areas of the texture are closer to black. Any transparency in the texture makes the model use the colors from the base texture instead of the blending texture. If the object does not have a skin color currently set, the model will use the base texture only and no blending will be performed.
External links
Installing 3d Custom Girl Mods Wiki Roblox
- Misfit Model 3D – One of the most used 3D modeling tools in the SRB2 community.